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Hellpoint endings
Hellpoint endings







hellpoint endings

in its current form its such a minor element of the game due to requiring either extreme patience or happenstance that you could probably go the entire playthrough without engaging with any of the content gated by it.

HELLPOINT ENDINGS FULL

I'm not sure if it's a me problem or what but I'll be frank and say I absolutely hated it and felt it squandered the strong combat system in favour of an awkwardly executed gimmick fight.Īs far as unique features go I think the black hole hour could use a bit of work, either by lessening the time it takes for a full rotation of the clock or a way to pass time or outright trigger events. Last boss for the ending I got was a mess for a melee-exclusive build. I understand that the somewhat shapeless nature of the game's progression might warrant that in some cases, but dark souls has always worked its way around that problem elegantly while offering something new no matter where you went. even a lot of weapons and armour sets I'd find late-game would be gear I'd found a couple times prior. they're mostly good fights regardless, and the combat remains snappy and enjoyable (especially the backstep -> lunge into knockdown you can do on some enemies) but you can't help but notice how thin the enemy and boss variety are spread and it takes a lot out of a new area when everything it has to show you is recycled. this ties into some areas feeling like they had cut content or are otherwise unfinished and it's very anticlimactic to reach an area in the late game only to have the next 2-3 bosses be souped up enemies that you've fought plenty of times prior already.

hellpoint endings

I want to say there're three major bosses that aren't reused as basic enemies (or alternatively, that aren't beefed up basic enemies reused as bosses) in the time leading up to the endgame*.

hellpoint endings

it seems like you can skip entire segments if you collect enough data, and from what I read on the discord you can bypass several bosses via secrets and find your way deep into the game's content before engaging much with its early game.īosses that are unique are extremely rare. for people who like making builds, rushing to certain items, and who want to see how much they can push the intended structure of the game there's a good amount of fun to be had here. I toyed around with a second character for about two hours and was surprised by how much of the game I was able to blitz through, and how different the sequence I took was from the path I took the first time around. a couple are conspicuously empty, some feature bosses that lead to dead ends with no meaningful feeling of conclusion, and one in particular was baffling for how much space it occupied without a boss, npc or anything to speak of. unfortunately, I did start to understand where some reviews were coming from when it comes to some areas feeling unfinished or like content was cut from them. this is probably my take-away as the high point of the game still, and despite a lot of complaints about levels like sohn I've seen on the discord and recently upthread, I really, really liked the blend between a succinct critical path and wildly mazelike side content that seems to define a lot of the denser levels. less of a formal review or anything and more just a bunch of things I've been mulling over for the last couple days.Įxploration remains strong for the most part. So I finished up and I have some thoughts both good and bad on the game as a whole.









Hellpoint endings